Previously while working at Shiny Bolt I contributed my Game and Level Design skills to Prisma & the Masquerade Menace

2014 we entered and won the E3 College Game Competition with Prisma representing Savannah College of Art and Design's Atlanta campus. The following year Shiny Bolt was founded and we began the development of Prisma.


In February 2017 we launched a Kickstarter campaign which successfully raised funding needed to fully realize our project. Prisma will be coming to Steam, with more platforms to be announced later.

At Shiny Bolt I was responsible for a lot of things:


  • Plan and organize tasks for an international agile development team

  • Collaboratively design game mechanics and levels for Prisma

  • Develop look and feel of game interface and flow

  • Lead QA testing and issue reporting efforts

  • Prepare marketing and publishing materials for storefronts and social media

  • Travel to conventions exhibiting Prisma in booths


For some Prisma design work examples, click here or the button below the video.


Look at my Game Quality Analysis page for more information about my current occupation.